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a underworld rpg
 
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Cut

Cut


Male Number of posts : 212
Race : Vampire Elders and Death note holder
Dateing/married : Dateing:zakuro
Registration date : 2008-05-04

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Lvl: 30
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Money: $500,000

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PostSubject: Cut's house   Cut's house I_icon_minitimeTue Jun 03, 2008 4:47 pm

*sleeps*
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Cut

Cut


Male Number of posts : 212
Race : Vampire Elders and Death note holder
Dateing/married : Dateing:zakuro
Registration date : 2008-05-04

Charter Sheet
Lvl: 30
Weapons:
Money: $500,000

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PostSubject: Re: Cut's house   Cut's house I_icon_minitimeTue Nov 30, 2010 3:15 pm

Name: Shoyuuken
Rank: C
Range: 15meter radius
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton
user: N/A
Description: The Shoyuuken is most like the signature move of Gauge in that it is the precursor to many other techniques and attacks. This is the first stage of the Shoyuuken, and all that the genin level Gauge is able to accomplish for the moment.

The user will at an instant expand element chakra from their form to create a dome like aura that extends in a 15meter radius. It is seemingly in flux, and one can literally see dome as it will be tinted a shallow pale blue color. This aura is always in flux, as chakra extends from the user and then returns on a vector, thus wasting very little chakra in doing so. Lightning element technique are 50% less effective within this area. Also, because it is literally the circulating fuuton chakra of the user, only the users fuuton chakra can exist in the area. Shinobi of equal or lower rank will find themselves unable to correctly shape/maintain wind based attacks within' the area of Shoyuuken. Only one 'Shoyuuken' can exist at any one time.

Name: Shoyuuken: Strangle
Rank: C
Range: Area of Shoyuuken
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton
user: Trafuga
Description: This technique is a secondary technique that extends from Shoyuuken and the Trafuga ability to move oxygen specifically. The user will at an instant expell all oxygen from the area of the Shoyuuken, making it impossible to breathe within the area of the Shoyuuken. Those who find themselves trapped or neutralized within the area of the Shoyuuken will eventually die, however in most cases, mobile units can escape the area to breathable air. This is also an advantage against taijutsu and kenjutsu users who perfer close combat fighting, only to find themselves unable to breathe while close enough to attack.

Name: Shoyuuken: Shift
Rank: C
Range:Area of Shoyuuken
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton
user: N/A
Description: This technique is a secondary technique that extends from Shoyuuken. Because the dome like aura of the Shoyuuken is technically the chakra of the user, they can perform the 'substitution' technique with any two objects within the area of the Shoyuuken. This includes living or inanimate objects and does count as the one time usage of the technique if one opts to use it.

Name: Shoyuuken: Sense
Rank: C
Range:Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton
user: Trafuga
Description: This is a passive technique that extends from Shoyuuken. Because the chakra of the Shoyuuken surrounds the user, the user can effectively sense any outside chakras that enter the area of Shoyuuken. This allows the user to manage incoming threats both physical and spiritual as chakra based techniques within the area will also be picked up. It is, however, limited to the area of the Shoyuuken, thus any threats outside of this area will not be able to be sensed in this way.

Name: Shoyuuken: Shroud
Rank: C
Range:Supplementary/Passive
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton
user: Trafuga
Description: This is a passive technique that extends from Shoyuuken. Because the chakra of the Shoyuuken surrounds the user, the user can effectively prevent the use of weak genjutsu from taking hold. In this way, while inside the area of a Shoyuuken, the user can gain temporary immunity to 'C' ranked and down, non-user based genjutsu techniques.

Name: Fuuton: Kaze Tou - Wind Sickle
Rank: C
Range: 0m~20m
Jutsu Type: Ninjutsu/Kenjutsu
Elemental Affinity: Fuuton
user: N/A
Description: This is a sword technique that involves the Nodachi. The user will pull the blade with both hands and swing it with considerable force while charging it with fuuton element chakra. The result will be a crescent like blade of chakra that shoots off in a linear path toward a target. The shape of this fuuton blade is usually the same as the slice through the air. The progression of the projectile stops whenever it meets a solid object, so while damage taken form a critical hit may be deep, it rarely has enough power to completely remove a limb. It is considered to be more powerful at closer ranges however, and is most effective if one also strikes with the actual sword while the crescent wave makes impact.

Name: Fuuton: Ohitsuji - Push
Rank: C
Range: 0m~10m
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton
user: N/A
Description: This is a fuuton element technique. The user will compact the wind against or between their palms to the point that it become pressurize. The will then point their palm toward the target and surge the air forward, blowing the target back. It it however limited as the technique can only manage to budge up to 40lbs. It can also be overcome by brute force. However, their are two variation of this technique for improved performance. The use can charge the technique for a single posts time within/against his palm and then release it for double the effect (up to 80lbs) which is known as the 'Great Push' technique. The other is the 'Double Push' technique in which the user will use both palms to pressurize and blast repelling air (however the both of the users hands must be free to do this.)

Name: Fuuton: Sunacchi - Pull
Rank: C
Range: 0m~10m
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton
user: N/A
Description: This is a fuuton element technique that is considered the counterpart of 'Push'. In an effect something like a vacuum cleaner, the user will begin displacing the air infront of their palm, creating a suction. By focusing this suction on an object by pointing their palm toward it, one can suck an object closer to themselves. It it however limited as the technique can only manage to budge up to 30lbs. It can also be overcome by brute force. However, their are two variation of this technique for improved performance. The use can charge the technique for a single posts time within/against his palm and then release it for double the effect (up to 60lbs) which is known as the 'Great Pull' technique. The other is the 'Double Pull' technique in which the user will use both palms to pressurize and blast repelling air (however the both of the users hands must be free to do this.)

Name: Fuuton: Gale Sprint
Rank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton
user: N/A
Description: This is a simple fuuton technique that requires no hand signs and little chakra. It is simply 'C' ranked because it requires mastery over wind in which to use. The user will use wind element chakra like a boost, to increase their land speed. As their feet trick the ground, each push off of the heel will rocket the user forward with the force of the wind. Best used when going in straight paths, for the general turn radius isn't that good.

Name: Fuuton: Gale Bound
Rank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton
user: N/A
Description: This is a simple fuuton technique that requires no hand signs and little chakra. It is simply 'C' ranked because it requires mastery over wind in which to use. The user will gather wind element chakra under them, normally under their feet, and then release it all at once as if jumping. The user will then be able to bound seemingly weightless into the sky in a powerful jump. The user must be on the ground to perform this, however, and jumping too high might be dangerous, for they still have to land at some point.


Name: Hidden technique: Asphyxiate
Rank: C
Range: Passive
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton
user: Trafuga
Description: This is a passive ability given to the user by the abilities of the Trafuga. With it, any fuuton element technique used can be done so while at the same time removing all oxygen from the technique. In this way, any attack comes with a choking or drowning sensation, and has a natural resistance to fire element techniques. This can be used in a variety of ways depending on the users strategy and the nature of the attack.

Name: Fuuton: Hishou Girochin - Flying Guillotine
Rank: B
Range: 0~20m
Jutsu Type: NInjutsu
Elemental Affinity: Fuuton
user: N/A
Description: This is a sword technique that involves the Nodachi. The user will pull the blade with both hands and swing it with considerable force while charging it with fuuton element chakra. The result will create a paper thin blade of chakra that shoots off in a linear path toward a target at an angle equal to the original swing. It is considered an advanced form of the 'Wind Sickle' technique, with the exception that it doesn't stop upon impact, but will simply continue to sever and slice objects in half until it has met the end of it's predetermined ranged. It is also not any more powerful depending on range as the effect is the same at any range.
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Cut


Male Number of posts : 212
Race : Vampire Elders and Death note holder
Dateing/married : Dateing:zakuro
Registration date : 2008-05-04

Charter Sheet
Lvl: 30
Weapons:
Money: $500,000

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PostSubject: Re: Cut's house   Cut's house I_icon_minitimeTue Nov 30, 2010 3:28 pm

Name: Araton: Arashi Kuiki (Storm Release: Storm Sphere)
Rank: B
Range: –
Jutsu Type: Ninjutsu
Elemental Affinity: Storm
user: None

Description:
Ukime will form the needed hand seals and begin to gather storm elemental chakra around his body. The gathered storm chakra will form clouds in a perfect sphere around Ukime himself. This sphere can be lifted off of the ground which is done by a single movement of Ukime’s hands. The sphere can be punctured but the clouds that make it up are developed from Ukime’s chakra and react to it allowing him to snare someone who punctures it if they stay close enough.

Name: Araton: Arashi Kumo (Storm Release: Storm Cloud)
Rank: A
Range: 0-35m
Jutsu Type: Ninjutsu
Elemental Affinity: Storm
user: None

Description:
Ukime can easily form this jutsu as it takes him next to nothing in prep time. By forming the needed hand seals he’ll spite out a cloud from one of his many mouths. This cloud will climb into the sky and begin to spread out clouds and chakra through the surrounding clouds. The clouds will swell with water, the water will take on different forms depending on Ukime’s mood. The clouds will give off precipitation in the form of; Torrential Rain, Hail, and Snow. The trio of forms will descend in fierce conditions.

Name: Araton: Jinteki Kumo (Storm Release: Personal Clouds)
Rank: A
Range: 0-10m+
Jutsu Type: Ninjutsu
Elemental Affinity: Storm
user: None

Description:
These clouds are rather interesting to say the least, they leek out of the mouths that are dotting Ukime’s body, effectively requiring no hand seals to bring them out. The clouds themselves have an eerie grey color to them, nothing similar to rain clouds but more akin to Ukime’s skin color. These clouds are his personal clouds and are an extension of his body. Therefore anything they experience he learns from. Being an extension of his body, he can launch jutsus from these clouds making them an annoying thing to deal with in combat. Also any jutsu that involves clouds can have these clouds used in them instead of having clouds made from nothing. The following jutsus can also be used with the clouds;
Raiton: Raikou Senbon Arashi (Lightning Release: Lightning Senbon Storm)
Raiton: Shita Kakujuu (Lightning Release: Tongue Expansion)
Raiton: Raikou Kiba (Lightning Release: Lightning Fang)
Raiton: Raikou Boruto Bakufuu (Lightning Release: Lightning Bolt Blast)
Suiton: Se Kasui (Water Release: Torrent Stream)
Suiton: Hariarashi (Water Release: Needle Storm)
Suiton: Baku Suishouha (Water Release: Bursting Water Collision Waves)
Suiton: Mizu Bakuha (Water Release: Water Explosion)
Araton: Gufuu Seru (Storm Release: Tornado Cell)
Araton: Kumo Hensei (Storm Release: Cloud Formation)
Araton: Arashi Kuiki (Storm Release: Storm Sphere)
Araton: Arashi Kumo (Storm Release: Storm Cloud)
Araton: Kumo Yajuu (Storm Release: Storm Beasts)

{The jutsus all still require the hand seals, but the other means to launching the jutsu is replaced by the clouds forming into a mass large enough to shot free the blast}
{These clouds also can launch a max of Five B rank jutsus and Three A rank jutsus, the C rank jutsus require little chakra and can be performed more. When these clouds run out of chakra they are sucked back into one of Ukime's many mouths}

Name: Araton: Kumo Yajuu (Storm Release: Storm Beasts)
Rank: A
Range: 0-10m+
Jutsu Type: Ninjutsu
Elemental Affinity: Storm
user: None

Description:
By forming the needed hand seals, Ukime will gather a large amount of Storm elemental chakra. Then by pointing his mouths forward he’ll exhale that same Storm elemental chakra. The Storm chakra will take on the form of a beast made out of clouds. This beast is generally ether; Phoenix, Cerberus, Minotaur, and a Hydra. These beasts being made out of clouds can shift and reform themselves after being hit. These beasts ultimately follow the commands of Ukime but they each carry out those commands in their own unique way. These have the abilities of a Chuunin in terms of strength, speed, etc. Ukime can only form one of these with a single use of this jutsu.

Name: Araton: Shippu Toukai (Storm Release: Hurricane Destruction)
Rank: S
Range: 0-1km
Jutsu Type: Ninjutsu
Elemental Affinity: Storm
user: None

Description:
This is the most destructive, widespread, and chakra intensive of Ukime’s arsenal. By forming the needed string of hand seals which is about 28 seals long, he’ll expel a single cloud from one of his mouths. That cloud will climb into the sky quickly and rapidly. Once it climbs to an appropriate height, the chakra stored within it will expand outwards. The cloud will begin to gather and form other clouds until the clouds form into a massive storm. The storm has a max range of one kilometer (diameter wise) from where Ukime launched the cloud, since the storm doesn’t move like a normal Hurricane. Within the boundaries of the storm a full blown Hurricane rages. The wind howls capable of ripping large buildings from their foundations and shred them into chunks. The lightning strikes down randomly for the most part but, Ukime can control the lightning bolts around him within a 20 meter radius of his body. The entire time the jutsu is active, rain pours down soaking the entire spance of the jutsu in water. Upon the full activation of this justu (meaning the hurricane is in full swing) Ukime loses use of 6 of his mouths for the duration of the Hurricane.

Name: Araton: Arashi Senmetsu (Storm Release: Storm Annihilation)
Rank: S
Range: 0-10m+
Jutsu Type: Ninjutsu
Elemental Affinity: Storm
user: None

Description:
This jutsu is created by forming the long string of hand seals, totaling to 23 seals. A gathering of clouds forms above Ukime these clouds. The clouds mold into what appears to be a large solid sphere of clouds. By moving his hands he can move the sphere of clouds above him. Then with a thrust of his hands, or tongues, he can release a blast from the sphere. This blast can be nearly anything storm related. Lightning, Wind, and Water can all be sent out in a wide range style blast or a condensed blast. A twister could even be formed from the clouds and fired out. The sky is the limits with this sphere’s destructive capabilities.
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Cut


Male Number of posts : 212
Race : Vampire Elders and Death note holder
Dateing/married : Dateing:zakuro
Registration date : 2008-05-04

Charter Sheet
Lvl: 30
Weapons:
Money: $500,000

Cut's house Empty
PostSubject: Re: Cut's house   Cut's house I_icon_minitimeTue Nov 30, 2010 3:28 pm

•Chakra~ Chakra is an energy that almost every Ninja can use. They can morph it into techniques such as Ninjutsu, Genjutsu, and Fuuinjutsu. And on occasions, Taijutsu.

•Poison~ Poison is an elemental technique obtained by using chakra throughout one's body. It's possible to release the poison out of potentially anywhere on one's body because of their pores. Poison can also come in gas forms as well, and poison can come in different shapes and sizes, such as Chlorine.

•Wind~ Wind is an elemental technique obtained by using chakra throughout one's body and releasing it out of the user's mouth or limbs, usually.

•Fire~ Fire is an elemental technique obtained by using chakra throughout one's body and releasing it out of the user's mouth or limbs, usually.

•Oumono~ The Oumono have a different body from most. Since they have a great ability in poison, they are able to generate it from their own body and sometimes other's. It is able to expel from anywhere. From the pores, to the mouth. Though, expelling poison from certain places, is dependant on ranks. It is very effective, for battles. This poison runs through the user's cells. When expelling the poison, they are able to generate different rates of poison. Though, when other poisons get into the body; the poison already generated in the cells, with fight off the other poison, faster than the usual human body.

E Rank Jutsu: 4
D Rank Jutsu: 3
C Rank Jutsu: 16
B Rank Jutsu: 17
A Rank Jutsu: 4
S Rank Jutsu: 1

Poison List:
Standard Poison - This type of Poison can come in different strengths and forms, but they will all have the same effect. After being injected with the Poison, the target will begin to feel weaker and pains throughout their body, and after ten posts it will get to the point where it's painful to move, the target can potentially keep fighting. This Poison does not kill, but it will leave the target in bed for a few days.
Sleeping Poison - By targeting the brain, the person will begin to feel drowsy and they will feel as if they wanted to go to sleep. This can come in different forms, normally a liquid and a gas.
Nightbane - After being infected with the poison, the next time the target falls asleep they will have a horrible, and usually very confusing, nightmare.
Paralysis Poison - After entering the bloodstream of the target, the Paralysis Poison will take effect, depending on the strength and amount of the Poison will alter how long it takes and the effects, whether it's a light numbing feeling or loss of movement in an entire limb.
Pain Poison - Upon entering the bloodstream the Pain Poison will take effect, depending on the strength of the Poison will determine how strong the Poison is. At it's best, the Poison will effect the nerves and cause a horrible pain to be inflicted on the area of where the Poison had entered the body, easily focusing the target's attention to the pain.
Illusion Poison - Usually used in combination with Genjutsu, the Illusion Poison has different effects depending the strengths and the types used, but the Poison effects the brain and can cause the target to see, hear, feel, smell, and sometimes even taste things that aren't really there.
Knockout Poison - A semi-high leveled Poison technique. The Knockout Poison has a much higher effect then the Sleeping Poison, it can send a person into a deep sleep within a few posts, depending on the strength of the Poison. Of course, this Poison requires more Chakra to be able to use.
Burning Poison - A special mix of Fire and Poison, unlike regular Poison, this does not need to be injected to take effect. If the Burning Poison gets not the skin the Poison will begin to burn and eat away the skin. Even worse, if the target inhales the gas or the liquid gets injected, the Burning Poison will slowly begin to burn away their insides.
Slow Killing Poison - A semi-high leveled Poison technique. Similar to the regular Poison, the Slow Killing Poison will slowly effect the target's body, causing pains that progessively get larger. But, if the target does not recieve some sort of antidote or help, they will die within half a day. The Poison may take effect quicker or slower depending on the strength of the Poison.
Fluoride - Upon being injected into the bloodstream, it takes a few posts before the effects start to kick in. The effects can vary depending on the strength or type, but usually include nausea, vomiting, headaches, seizures, and extreme salivation. It does not kill but can easily keep the target from doing anything dangerous for an hour or two.
Gas List:
Tear Gas - A very simple Poison and is hardly considered deadly. Tear Gas is invisible except to those who can sense Poison and Chakra. The Tear Gas will cause a medium watering of the eyes and a slight tickling feeling in the lungs, it's best used as a distraction.
Oxygen Toxicity - A high leveled Poison technique. Oxygen Toxicity comes in the form of a cloud, if breathed in, the Poison will have the same effect as breathing molecular oxygen at elevated partial pressures. Symptoms that occur are disorientation, breathing difficulty and vision changes. The gas will find it's way into any open spaces or cuts in the target's body, resulting in only exhaustion for a few posts, but if breathed in once their lungs will begin to collapse, after the second time they will be dead within twenty turns.
Chlorine Gas - A high leveled Poison technique. Upon first entering the gas coughing instantly occurs, the body recognizes the threat of Chlorine Gas and attempts to push it out. After the first turn lung damage will begin to kick in and the eyes will become irritated and the skin begin to burn slightly. Staying in any longer then two turns will prove to be fatal and the target will die within twelve turns unless they seek medical help. After staying in two turns they can still fight, but their movement will be hindered and muscle spasms will occur along with sharp pains.
---Kekkei Genkai---

Name: Yuudoku Boushi - Toxic Eye
Rank: B
Range: Sight
Jutsu Type: Doujutsu
Elemental Affinity: -
user: Oumono

Description: The Yuudoku Boushi is the Oumono user's Doujutsu. Since the user specializes in poisons. The user has a special Kekkei Genkai, that allows them to see the targets blood stream, nothing but the bloodstream. This is when they inject a poison into their opponents. They like to see how fast the poison is going through or if the poison is even effecting their target. They are able to see if any other poisons are inside the body. They can detect poisons and such from the body, also they are able to detect what poison, is flowing through the body. Then they are able to pinpoint what poison is in injected. Or if they choose to, they can see everything but Poison. When activated, the pupil turns into a strong purple and covers the entire eye. Then a small slit in the middle and that is how they detect the poison. If that is covered, then that means that they won't be able to detect poisons.

Name: Dyou Chouyaku - Double Dose
Rank: C (A if used with a Poison)
Range: Close to Medium
Jutsu Type: Ninjutsu
Elemental Affinity: Poison
user: Oumono

Description: The Dyou Chouyaku, or the Double Dose is usually used for the puppeteers in the user. Since the user is able to generate poisonous chakra and has poison specialists. The user had modified the Puppetmaster Jutsu. Still it pours out chakra. Though, it is also coated with the user's special poison. When the poison is in used, the puppeteer is able to make their puppet expel poison, from the body and joints. So instead of using weapons they would usually used poisons. Unless they liquefy the poison and coated it on top of the projectile. This technique is very effective on the battlefield. It's a deadly style, to have in this poisonous user.

Name: Immunity
Rank: [Jounin Level]
Range: Close to Medium
Jutsu Type: Ninjutsu
Elemental Affinity: Poison
user: Oumono

Description: The Oumono user is known for their great ability of the Poison Element, thanks to this skill of theirs they can create Poison right from their own body using their Chakra. Because of this, each user of the user has developed an immunity to smaller and weaker doses of poison to the extent of weaker B ranked Poisons. Any Poison technique that Kitai uses will not effect himself, unless he recieves a very high amount of a deadly Poison.

Name: Tousui Mira-Ju - Intoxicating Mirage
Rank: C (A if used with a Poison)
Range: Close to Medium
Jutsu Type: Genjutsu
Elemental Affinity: Poison
user: Oumono

Description: The Tousui Mira-Ju, or the Intoxicating Mirage is a style in the user, for members that utilize Genjutsu fairly well. Since the vary in many different abilities. This technique is usually used to get his/her target in an illusion from the poison. The technique usually has quite a wide range and requires more Chakra Control. These aren't the usual Genjutsu, these can only be broken by making oneself bleed. The poison will be the first thing out of their system. Just for the fact, that Genin still don't know how to fully use their poison and keep it in the opponent's system. They won't fully master this technique until about High Chuunin or Jounin. But it is most effective in the user.

---Fuuinjutsu---

Name: Dokton • Kaihen
Rank: C
Range: -
Jutsu Type: Fuuinjutsu
Elemental Affinity: Poison [Sleeping/Standard Poison]
user: -

Description: Performing a single hand seal and biting the top of his right or left index finger, Kitai will right a small seal on a small body of water using his Poison Chakra enfused blood. The seal will quickly dissolve and merge with the water, making it slightly darker than it was a moment before. The water has been infected with a Poison of Kitai's choice, meaning once his target drinks it they will begin to feel the effects within two posts.

Name: Dokton • Kansei
Rank: C
Range: Activation - (0m ~ 5m) Gas - (0m ~ 7m)
Jutsu Type: Fuuinjutsu
Elemental Affinity: Poison [Sleeping/Standard Poison]
user: -

Description: Kitai will draw a seal on the ground with his blood, Poison Chakra enfused inside the blood, and the seal will glow a light blue. After that, the seal can activated in two ways, the first being Kitai will perform a single hand seal, or something heavier than thirty pounds will come within a five meter range of the seal. Upon activation, a cloud of Poison gas will rush out from the seal, spreading out to about seven meters.

---Ninjutsu---

Name: Bunshin no Jutsu
Rank: E
Range: -
Jutsu Type: Ninjutsu
Elemental Affinity: -
user: -

Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.

Name: Henge no Jutsu
Rank: E
Range: -
Jutsu Type: Ninjutsu
Elemental Affinity: -
user: -

Description: Henge no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.

Name: Kawarimi no Jutsu - Change of Body Stance Technique
Rank: E
Range: -
Jutsu Type: Ninjutsu
Elemental Affinity: -
user: -

Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.

Name: Kinobori no Waza
Rank: D
Range: -
Jutsu Type: Ninjutsu
Elemental Affinity: -
user: -

Description: Kinobori no Waza, the art of tree climbing serves a dual purpose. Taking part in Kinobori Shugyou (Tree Climbing Training) helps a ninja learn how to focus their chakra. It also teaches the ninja how to run up trees and walk on vertical walls. The training helps the ninja learn how to focus just the right amount of chakra to a particular part of their body. The amount needed to climb is small but it must be precise. The feet are regarded as the hardest location to master chakra focusing. So by gaining the art of this skill, the ninja will have any Jutsu available (theoretically) because they will be able to focus their chakra as needed.

Name: Suimen Hokou no Waza
Rank: D
Range: -
Jutsu Type: Ninjutsu
Elemental Affinity: -
user: -

Description: A variation on the Kinobori no Waza (Act of Tree Climbing), the art of water surface walking allows a ninja to walk on water as if it was a solid surface. Focusing an even amount of chakra out of the soles of their feet, they can balance themselves on the very surface of the water.

Name: Kuchiyose no Jutsu - Spiritualism Technique
Rank: C
Range: -
Jutsu Type: Ninjutsu
Elemental Affinity: -
user: -

Description: A powerful Jutsu, Ninpo Kuchiyose allows a Ninja to summon animals, objects and the dead to fight on their behalf. The Ninja normally signs a blood contract with the animal species, which allows them to summon different size and skill levels of creature. The ability to summon more advanced animals largely depends upon the amount of Chakra the Ninja can muster to perform the Jutsu. To summon the creature the Ninja will wipe blood on the hand, perform the necessary hand seals and then touch their hand to the ground or another object. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete. There can be variations to the summoning steps, some Ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other Ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground.

Name: Dokton • Abunai Hari
Rank: C
Range: (0m ~ 10m)
Jutsu Type: Ninjutsu
Elemental Affinity: Poison [Paralysis Poison]
user: -

Description: After forming a single hand seal, Kitai will push Poison Chakra to his mouth in the form of a solid, purple, thin needle, about the size of a senbon. Opening his mouth slightly, Kitai can shoot out the needle up to ten meters, and once contact is made, the Paralysis Poison will take effect. The area the needle hit, and several inches surrounded that area, will become numb and unmoveable. If the needle manages to hit the chest area, either breathing or heart rate will slow down, forcing the target to slow down or face complete exhaustion. The Poison takes effect after one post.

Name: Dokton • Deguchi
Rank: C
Range: -
Jutsu Type: Ninjutsu
Elemental Affinity: Poison [Standard Poison]
user: Oumono

Description: Using his Oumono user ability, Kitai will have a small amount of Standard Poison leak from either of his thumbs, this amount of Poison is large enough to cover five kunai and still have the intended target feel the effects of the Poison.

Name: Dokton • Fukai Kumo
Rank: C
Range: (0m ~ 3m)
Jutsu Type: Ninjutsu
Elemental Affinity: Poison [Standard Poison]
user: -

Description: Once finished with performing several hand seals, Kitai will blow out a cloud of a light purple gas, this gas is a thick form of the Standard Poison, once released from Kitai's mouth it will expand up to three meters, and Kitai will continue releasing Poison from his mouth for about a full post.

Name: Dokton • Katachidzukuru
Rank: C
Range: -
Jutsu Type: Ninjutsu
Elemental Affinity: Poison [Pain Poison]
user: -

Description: Pushing Poison Chakra to one of his fingertips, the Chakra will change to Pain Poison. It will build up inside the tips of Kitai's fingers, that one tip's skin will change to a light purple. Upon bleeding, a red-violet liquid will emerge, there is enough of the Poison so the target still recieves the intended effects to cover eight senbon.

Name: Fuuton • Dageki
Rank: C
Range: (0m ~ 8m)
Jutsu Type: Ninjutsu
Elemental Affinity: Wind
user: -

Description: After forming a few hand seals Kitai will take in a deep breath of air and then release it out slowly, causing a wind to blow forward, enough to push gas forward a few meters. Or Kitai could release it in one go, making it violent and strong enough to push incoming projectiles in a different direction.

Name: Fuuton • Hankou
Rank: C
Range: -
Jutsu Type: Ninjutsu
Elemental Affinity: Wind
user: -

Description: Although it's rank isn't that high, this Jutsu requires a dozen hand seals to be able to use it. After doing so, Kitai can pick a direction for the wind to blow in, this Jutsu alone is enough to turn the tides of a battle, the wind will be at least five miles per hour when the change first begins, strong enough to move gas around a few meters.

Name: Katon • Jinsoku Houka
Rank: C
Range: (0m ~ 6m)
Jutsu Type: Ninjutsu
Elemental Affinity: Fire
user: -

Description: Kitai will form several hand seals and bring up Fire Chakra towards his throat. Opening his mouth slightly, Kitai can let loose roughly two dozen small olive-sized orbs of fire. Upon hitting it's target, the orb will give off a small explosion of smoke and heat, making the orb painful burn-wise and impact-wise.

Name: Dokton • Doku Chi
Rank: B
Range: -
Jutsu Type: Ninjutsu
Elemental Affinity: Poison [Standard Poison]
user: Oumono

Description: Activating the Toxic Eye, Kitai will turn some of the Chakra in his body into Poison and put it near some areas of his skin. Thanks to his Doujutsu he can see the Poison moving in his body. When he gets cut in that spot and he bleeds, he will actually bleed out Poison, but it's still a red color, and if it touches someone else's skin, the Poison will begin to work it's way inside of their pores, Poisoning the target.

Name: Dokton • Doku Gaijo
Rank: B
Range: -
Jutsu Type: Ninjutsu
Elemental Affinity: Poison
user: Oumono

Description: Kitai has gained a mastery of Poison over the years since he first started using it, and his Oumono user bloodline only helps. Because of this he can manipulate Poison out of his target's body as long as there's an open cut or wound that the Poison can be removed from. If the Poison was created by Kitai, he can remove it no matter the rank, but if it's someone else's Poison, Kitai can only remove it if it's a weaker A Ranked Poison or lower.

Name: Dokton • Doku Shintai
Rank: B
Range: (0m ~ 12m)
Jutsu Type: Ninjutsu
Elemental Affinity: Poison
user: Oumono

Description: After performing a few hand seals, Kitai will use his mastery over Poison to move a small amount of the element around, to the extent of a gallon. Kitai can move both a gas or liquid around until he reaches his twelve meter limit, but to move it around he must use one hand.

Name: Dokton • Gaidoku Kugi
Rank: B
Range: -
Jutsu Type: Ninjutsu
Elemental Affinity: Poison [Fluoride]
user: -

Description: Once several hand seals have been formed, a small blue needle reaching up to an inch will emerge from each of Kitai's finger tips, the needles are slightly wet with Fluoride. If a needle enters the skin of it's target then the standard effects for Fluoride will kick in after two posts.

Name: Dokton • Kashou
Rank: B
Range: Range - (0m ~ 8m) Smell - (0m ~ 3m)
Jutsu Type: Ninjutsu
Elemental Affinity: Poison [Burning Poison]
user: -

Description: After forming several hand seals, Kitai will put one of his hands into an open circle form and place it over his mouth, mixing his Fire and Poison Chakras together he will create his special Burning Poison. Kitai can spit out the red-violet Poison in decent sizes around a dozen times and up to eight meters. Upon making contact with the target's skin, the Poison will be extremely heated and the Poison itself will aid in the chemical burning of the skin. The fumes of this Poison will create a burning sensation inside of the inhaler's nose and chest.

Name: Dokton • Suimin Bakudan
Rank: B
Range: (0m ~ 12m)
Jutsu Type: Ninjutsu
Elemental Affinity: Poison [Sleeping Poison]
user: -

Description: Performing several hand seals Kitai will spit out a solid purple orb with a light gas surrounding it. It will launch out several meters and upon making contact with something it'll burst into a large cloud of Sleeping Poison, fairly visible to the Human eye, reaching out up to twelve meters.

Name: Fuuton • Haretsu
Rank: B
Range: (0m ~ 5m)
Jutsu Type: Ninjutsu
Elemental Affinity: Wind
user: -

Description: Kitai has been using Poison for years, and thanks to his Oumono Bloodline he has learned how to make it emerge from his pores. After performing several hand seals, Kitai will use that same concept except with Wind Chakra. Large bursts of wind will emerge from his entire body, reaching up to five meters. The winds will continue flowing for a few seconds, easily pushing back projectiles and weaker Jutsu attacks.

Name: Katon • Go-Komichi Kujo
Rank: B
Range: (0m ~ 12m)
Jutsu Type: Ninjutsu
Elemental Affinity: Fire
user: -

Description: After the formation of several hand seals, Kitai will slam his right or left hand onto the ground, Fire Chakra built up inside of it. Releasing the Chakra, five lines of flames will erupt out from the user, the fire being as high as a meter and the flames will reach out to about twelve meters. Anyone in the way of the fire lines will recieve impact damage as well as horrible burns.

Name: Katon • Kaon Rasen
Rank: B
Range: (0m ~ 15m)
Jutsu Type: Ninjutsu
Elemental Affinity: Fire
user: -

Description: Once a series of hand seals are formed Kitai will open his right or left hand over his mouth and let loose a spiral of red and orange flames, the tip of the spiral shaped like an arrowhead. Upon hitting an object the tip of the spiral will explode in a burst of flames as the rest of the spiral continues to knock into the object, heat and smoke flying everywhere.

Name: Katon • Kyuuzou
Rank: B
Range: (0m ~ 3m)
Jutsu Type: Ninjutsu
Elemental Affinity: Fire
user: -

Description: Kitai has been using Poison for years, and thanks to his Oumono Bloodline he has learned how to make it emerge from his pores. After performing several hand seals, Kitai will use that same concept except with Fire Chakra. Heat and flames will thrust from Kitai's entire body, reaching up to about three meters. The flames and heat are incredible and will even begin to scar Kitai's clothings, the fire will last a few seconds before dying down.

Name: Dokton • Hyoujin Sendo
Rank: A
Range: -
Jutsu Type: Ninjutsu
Elemental Affinity: Poison [Slow Killing Poison]
user: -

Description: After performing a string of hand seals, a small light purple needle will emerge from the vein in Kitai's right or left wrist. This needle is the solid form of the Slow Killing Poison, it's slightly wet and barely glowing with Poison Chakra and is about as strong as a kunai knife. Once the needle digs into it's target's skin the promise of death is brought to them, the painful effects of the Poison will take place after one post.

Name: Dokton • Ubuge Sendo
Rank: A
Range: (0m ~ 8m)
Jutsu Type: Ninjutsu
Elemental Affinity: Poison [Slow Killing Poison]
user: -

Description: Once Kitai forms the needed hand seals, he will open his mouth wide and let loose light purple clouds. If Kitai stood in place, there would be enough clouds to fill an eight meter area. The gas is filled with the Slow Killing Poison, one breath of the gas would promise death to the target unless they seeked immediate help, and the painful effects of the Poison will take place after two posts. Putting the 'Slow' in 'Slow Killing Poison'.

Name: Dokton • Nokkuauto
Rank: A-
Range: (0m ~ 1m)
Jutsu Type: Ninjutsu
Elemental Affinity: Poison [Knockout Poison]
user: Oumono

Description: Using his user's special ability, Kitai can release Poison from his pores. Forming a string of hand seals, Kitai can release a small amount of Knockout Poison gas from his hands, forearms, mouth, or nose. The gas is barely visible, it can be described as a trick of the light if one view's it during the day, and can be called a grayish color. This gas does not need to be inhaled, as long as it finds it's way towards any cuts or larger holes in the target's body, it will leak inside of it and send the target into a deep sleep within two turns.

Name: Dokton • Doku Gyoukai
Rank: A
Range: (0m ~ 10m)
Jutsu Type: Ninjutsu
Elemental Affinity: Poison
user: Oumono

Description: After activating the Toxic Eye and performing a few hand seals, Kitai will be able to see any sort of Poison in his opponet's body. Once his target has any sort of Poison in their body, Kitai will be able to manipulate it and spread it, clogging up a vien or blood in his target's body, and after a few posts the blood vessels or viens will pop, causing intense pain and possibly death if enough vessels are popped. To get rid of the Poison the target will have to cut a semi-deep wound into their skin and the Poison will leak out, but it must be the right vessel or another cut will have to be made. He must use one hand to move around the Poison.

Name: Dokton - Fuuton • Sanso Baishuu
Rank: A+
Range: Wind - (0m ~ 50m) Gas Leak - (0m ~ 2m) Burst - (0m ~ 10m)
Jutsu Type: Ninjutsu
Elemental Affinity: Poison [Oxygen Toxicity] + Wind
user: -

Description: After forming a string of hand seals, Kitai will cuff one of his hands over his mouth and take in a deep breath, after releasing it a powerful tunnel of wind will emerge from Kitai's mouth, potentially reaching up to fifty meters unless stopped by an object first. Inside of the tunnel of wind is one of Kitai's poisonous gases, Oxygen Toxicity. The gas moves along with the tunnel and occasionally some of the gas will emerge out of the tunnel, and a small cloud reaching up to two meters will be formed. Once the tunnel hits an object an explosion of cutting wind will occur, spreading the Oxygen Toxicity out about ten meters. The gas can't be seen within the tunnel of wind, but once released it's still barely visible to the average eye, it appears to be a trick of the light but can be called a bright white color.

Name: Dokton • Bakuhatsu
Rank: S
Range: First - (0m ~ 30m) Afterwards - (30m ~ 35m)
Jutsu Type: Ninjutsu
Elemental Affinity: Poison [Chlorine Gas]
user: Oumono

Description: Using his user's special ability, Kitai can release Poison from his pores. After forming nearly a dozen hand seals, Kitai will let loose a massive amount of Chlorine Gas from his pores. This gas will engulf a thirty meter area within one post, after that the gas will gradually make it's way up to thirty-five meters. The gas is non-flammable and will remain in the area for up to ten posts before it begins to disappear.

---Genjutsu---

Name: Dokton • Hibiki Dou
Rank: C
Range: (0m ~ 6m)
Jutsu Type: Genjutsu
Elemental Affinity: Poison [Illusion Poison]
user: Oumono

Description: Kitai's special brand of Poison will leak out from his pores in a barely visible gas form after forming several hand seals. This gas of Illusion Poison will stretch out to six meters, enfused with Chakra for Genjutsu effects. Upon breathing in the gas, the target will begin to hear different sounds and noises that appear to be coming in different directions. The sounds usually consist of twigs breaking or rocks moving, or even a familar voice to the target, a loved one, calling out their name. The effects of this Jutsu only last four posts before dying down.

Name: Kokohi no Jutsu - False Place Technique
Rank: C
Range: (0m ~ 5m)
Jutsu Type: Genjutsu
Elemental Affinity: -
user: -

Description: Kokohi no Jutsu is a simple Genjutsu technique which changes the appearance of a nearby object. Someone with a Doujutsu user may recognize this technique as a Genjutsu, but to those who are not paying enough attention, this simple Genjutsu can be quite effective. The Kokohi no Jutsu will only effect an object so much, it's size will only change a few inches or so and it's weight will stay the same, but any writing or colors on the object can be changed or added to to crazy amounts.

Name: Dokton • Irodori
Rank: B-
Range: (0m ~ 10m)
Jutsu Type: Genjutsu
Elemental Affinity: Poison [Illusion Poison]
user: Oumono

Description: Kitai's special brand of Poison will leak out from his pores in a barely visible gas form after forming several hand seals. This gas of Illusion Poison will stretch out to ten meters, enfused with Chakra for Genjutsu effects. Upon breathing in the gas, the target will see a wide range of colors, all of them being bright. The Illusion Poison is like a drug and messes with the brain, causing some colors to change or some to just stay the same and brighten, a very distracting Jutsu but the effects calm down after five or so posts.

Name: Dokton • Akumu
Rank: B
Range: (0m ~ 6m)
Jutsu Type: Genjutsu
Elemental Affinity: Poison [Illusion Poison + Nightbane]
user: Oumono

Description: Kitai's special brand of Poison will leak out from his pores in a barely visible gas form after forming several hand seals. This gas of Illusion Poison will stretch out to six meters, enfused with Chakra for Genjutsu effects. Upon breathing in the gas, the target will have inhaled two different types of Poison, Illusion Poison and Nightbane. The Nightbane effects the opponent's dreams and causes them to have nightmares, with the Illusion Poison effecting their brain, the nightmares instead occur as hallucinations, ranging from past difficulties of the target or whatever Kitai orginally had planned.

Name: Dokton • Konmei
Rank: B
Range: (0m ~ 12m)
Jutsu Type: Genjutsu
Elemental Affinity: Poison [Illusion Poison]
user: Oumono

Description: Kitai's special brand of Poison will leak out from his pores in a barely visible gas form after forming several hand seals. This gas of Illusion Poison will stretch out to twelve meters, enfused with Chakra for Genjutsu effects. Upon breathing in the gas, the target's vision will blur slightly and his movement will become effected as they will feel dizzier, causing a fast moving Ninja to possibly trip and hit an object they couldn't at first see. The effects gradually calm down, but the Ninja will get to the point of being able to fight again after ten posts.

---Taijutsu---

---Fungus Contract---

Story: Kitai is a user of the Oumono user, a user that has poison as their main element. He had always been interested with developing new poisons and would often pluck Mushrooms from around Kumogakure and try to use them to help develop his deadly creations. Upon his leave from Kumogakure and to Iwagakure Kitai stumbled across something. Just before leaving the Lightning Country, Kitai found a large white Mushroom sticking up from the ground, curious and amazed he walked over to it and went to pick up... much to his surprise, the Mushroom jumped out of the way and began to run off! The White Mushroom ran into a forest and Kitai followed, staying a large distance behind as it wanted to see where it was heading. After a few minutes, Kitai was led to a secret area behind a waterfall, filled with beautiful Mushrooms! But the air was toxic with invisible poisons and the other Mushrooms paid no mind, expecting Kitai to collapse any second, but he didn't. He was able to survive the poison with only having minor pains. He spoke to the elite Mushroom and asked to sign a contract, the elite was interested since no Ninja had signed their's before and figured he could call upon Kitai for protection if needed and he allowed Kitai to sign the Fungus Contract.

Elements: Poison - Plant - Acid

Name: Edible Mushrooms
Rank: E
Physical Description: After using up a small amount of blood, Kitai can summon a dozen or so Edible Mushrooms. The Edible Mushrooms are no bigger than ten inches and can come in various colors, usually being white, tan and gray. These Mushrooms are not poisonous at all and are normally used for a source of food for Kitai and his company.
Species: Fungus
Elemental Affinity: -
user: -

Jutsu List:


Name: Toxic Mushroom
Rank: C
Physical Description: After using up a small amount of blood, Kitai can summon a single Toxic Mushroom. This Mushroom has a white stalk of about four inches and a round cap that's red with white dots. It appears to be colorful and harmless, but it contains the Standard Poison that Kitai uses for some of his techniques. Eating it would be unwise.
Species: Fungus
Elemental Affinity: Poison [Standard Poison]
user: -

Jutsu List:


Name: Benso Fungi
Rank: C
Physical Description: After using up a small amount of blood, Kitai can summon a large wall of Fungi. This Fungi is about eight feet tall and is a mix of green, purple, and blue Mushroom-like creatures. It cannot attack or move, it's only meant for defensive purposes. It can withstand projectile attacks and two C Ranked attacks, depending on the strengths and properties, before being destroyed.
Species: Fungus
Elemental Affinity: -
user: -

Jutsu List:


Name: Mushroom Soldier
Rank: C
Physical Description: After using up a small amount of blood, Kitai can summon a single Mushroom Solider. The Mushroom Soldier stands at about three feet tall and normally carries a dagger that's strapped to it's waist. It's stalk is thicker than usual compared to other Mushrooms, but that's because it has eyes and mouth along with feet and arms. It's white with a white cap as well, black dots covering it.
Species: Fungus
Elemental Affinity: Acid
user: -

Jutsu List:

Name: Suppai
Rank: C
Range: (0m ~ 8m)
Jutsu Type: Ninjutsu
Elemental Affinity: Acid
user: -

Description: After performing several hand seals the Mushroom Soldier will shoot a green and blue orb of Acid towards it's target. The Acid is strong and will easily burn through wood and earth. If it touches skin and will quickly burn through it as well, possibly burning through a few layers of skin if left on long enough.


Name: Parasite Mushrooms
Rank: C
Physical Description: Using a small amount of blood and hand seals the Parasite Mushrooms will appear. There are five of them and they each have a five inch pale white stalk and a orchid colored cap. They have no mouths or hands but they have six black insect-like legs coming out from the bottom of their stalks allowing them to move at quick paces.
Species: Fungus
Elemental Affinity: Plant
user: -

Jutsu List:

Name: Kisei
Rank: C
Range: -
Jutsu Type: Ninjutsu
Elemental Affinity: Plant
user: -

Description: Each Parasite Mushroom can perform this technique. The Mushroom will climb upon a target that is either dead or has a creature-like appearance, like a Puppet, and will stick their sharp legs into the object's surface. The Parasite Mushroom will let it's Chakra flow out and into the object, the Mushroom will have control over the creature, being able to use all of it's abilities that do not require Chakra to use. One Mushroom can control a small creature, three are needed to control something Human-sized, and five Mushrooms are eneded to control something Bear-sized. The Mushroom will have control over the small object for three to four posts, depending on the amount fo activity. The same goes for when more than one Mushroom are needed.


Name: Poisonous Mushrooms
Rank: B
Physical Description: Using a small amount of blood and hand seals seven large Mushrooms will appear. The stalks are purple and reach up to nine feet, the caps are white with purple dots. The Mushrooms are usually spread out from each other by at least several meters, but they will be a relatively short distance from one another. They could hardly be considered living, by they still contain Chakra. If a Poisonous Mushroom is deeply cut in any way, a Poisonous Gas that's about the same as Standard Poison will be released in a small amount and very quickly in the area it was cut in, reaching up to about three meters.
Species: Fungus
Elemental Affinity: Poison
user: -

Jutsu List:

Name: Kaihou
Rank: C
Range: (0m ~ 8m)
Jutsu Type: Ninjutsu
Elemental Affinity: Poison [Standard Poison]
user: -

Description: Thanks the Poisonous Mushroom's interior, it contains a large amount of Poison and a small amount of Chakra. Every so often the Poisonous Mushroom will release it's Chakra from underneath it's cap and Poison will be released in the form of a gas and spread out to around eight meters.
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